What is important, unlike other Total War series installments, in Three Kingdoms, the recruitment of new units does not take place instantly. The view of the army will change slightly - in the empty places a "+" icon will appear, after clicking on which the player will be able to take additional units to a given Retinue, or hire a new general, who can create a new Retinue. To do this, select an army and activate the "Recruit" option. Army Expansion - after creation of a new army, it can be further expanded.After recruitment, the General will appear on the map along with these troops. A list of available generals appears, along with the units assigned to him that are part of the Retinue. Hire a new army - you can do this from the commandery window, which belongs to the player.The creation and expansion of the army is based on two actions. The conscious recruitment of troops (to avoid wasting gold unnecessarily) is becoming more and more important. This means that it is not necessary to recruit the defeated units again. Instead, they will be in a state of regeneration - they may be unavailable for a few turns, and after that time they shall get restored to the army, to the proper Retinue. Moreover, the units inside the Retinue are fixed - once the unit is completely destroyed in combat and the army itself has won the battle, the defeated units will not disappear from the army. In addition, if a General of Retinue gets killed, his troops will not return to battle as soon as they start to flee the battlefield - they cannot be reunited. These units receive bonuses (for example, damage, stability or increase the morale) of their General, but when the General dies on the battlefield, they will get huge penalty to morale. At the head of the Retinue stands a General, and he has 6 units of troops assigned to his Retinue. Instead, units within the army are held in Retinue, and each army can hold up to three such Retinues. This is known, for example, from both versions of Total War: Warhammer. The most important novelty is the resignation from the Lord's system, to which there were assigned up to 19 other units (including heroes). Total War: Three Kingdoms introduces significant changes in the army mechanics. Not any more.Total War: Three Kingdoms uses the Retinues system to build an army. Used to be that your leaders and monsters would drop hit points and limp from battle to battle while the rest of the army recovered. On the subject of replenishment, single-entity units like characters and monsters are now replenished after battle if you choose not to take the money or leadership bonus on the post-battle screen. And if you get attacked on the other side, which you probably will, you enjoy the defense bonus of being encamped too.
TOTAL WAR THREE KINGDOMS UNITS FREE
It's free real estate, by which I mean replenishment. If you hit the encamp stance before teleporting you'll stay encamped on the other side. In Tzeentch's realm, where you have to teleport from island to island, stepping through a teleporter ends your turn no matter how much movement you've got left. That makes traveling through the Realms of Chaos a lot easier. You've always needed to spend half your movement to encamp, but now if there's any left over you can continue shuffling along while hunkered down replenishing units, being immune to attrition, and recruiting from the global pool. Modified replenishment and encamping: A change I wish I'd noticed sooner is that armies can move while in the encamp stance.
I need that Frost Wyrm Skull now, not tomorrow. Reassigning them is instant too, rather than taking a turn-getting rid of a penalty that inserted a tiny fragment of hassle for no real benefit. The menu's simpler too, letting you see who is wielding the Sword of Swift Striking with ease, as well as who has which ancillaries. Low-tier items can be salvaged for money, or fused with items of the same tier to make a random object of the next tier up. Warhammer 3 makes this easier by letting you junk excess artifacts. Why do I have all these banners anyway? Scrolling through them is eating away at my life. By that point you've accrued a pile of magical guff you can't remember the use for, and so can't figure out who should have what. Everything about magic item menus: Managing which items and followers are assigned to which characters used to be a hassle in the late-game, when you've confederated a bunch of lords and heroes you've never seen before and suddenly have to clothe them like unexpected children.